flags pointer

master
thunic 2 years ago
parent 2ebf6cc365
commit 1acfa20fa8

@ -35,8 +35,9 @@ void placeBombs(int** gameBoard, int size, int numBombs);
void displayGameBoardUART(int** gameBoard, int size, int numBombs, int numFlags);
void freeGameBoard(int** gameBoard, int size);
int** createHiddenGameBoard(int** gameBoard, int size);
int** revealCell(int** gameBoard, int** hiddenGameBoard, int size, int row, int col);
void revealCell(int** gameBoard, int** hiddenGameBoard, int size, int row, int col);
void getPositionIndices(int row, int col, Position* pos);
void getNewPosition(Position* pos, int dx, int dy, Position* newPos);
void setFlag(int** hiddenGameBoard, int row, int col, int* numFlags);
#endif /* INC_SPIELFELD_H_ */

@ -108,8 +108,8 @@ int main(void)
hiddenGameBoard= createHiddenGameBoard(gameBoard, size);
displayGameBoardUART(hiddenGameBoard, size, numBombs, numFlags);
hiddenGameBoard= revealCell(gameBoard, hiddenGameBoard, size, 3, 5);
hiddenGameBoard= setFlag(hiddenGameBoard, 6,7, numFlags);
revealCell(gameBoard, hiddenGameBoard, size, 3, 5);
setFlag(hiddenGameBoard, 6,7, &numFlags);
displayGameBoardUART(hiddenGameBoard, size, numBombs, numFlags);

@ -174,7 +174,7 @@ void revealEmptyCells(int** gameBoard, int** hiddenGameBoard, int size, Position
}
}
int** revealCell(int** gameBoard, int** hiddenGameBoard, int size, int row, int col) {
void revealCell(int** gameBoard, int** hiddenGameBoard, int size, int row, int col) {
Position pos;
pos.row = row;
pos.col = col;
@ -202,15 +202,19 @@ int** revealCell(int** gameBoard, int** hiddenGameBoard, int size, int row, int
return hiddenGameBoard;
}
void setFlag(int** hiddenGameBoard, int row, int col, int numFlags) {
void setFlag(int** hiddenGameBoard, int row, int col, int* numFlags) {
if (hiddenGameBoard[row][col] == FLAG_CELL)
{
hiddenGameBoard[row][col] = HIDDEN_CELL;
numFlags --;
(*numFlags)--;
}
else if (hiddenGameBoard[row][col] == HIDDEN_CELL){
else if (hiddenGameBoard[row][col] == HIDDEN_CELL)
{
hiddenGameBoard[row][col] = FLAG_CELL;
numFlags ++;
(*numFlags)++;
}
return numFlags;
}
void checkWin(){
}

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