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@ -200,7 +200,8 @@ int** revealCell(int** gameBoard, int** hiddenGameBoard, int size, int row, int
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}
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void setFlag(int** hiddenGameBoard, int row, int col) {
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if (hiddenGameBoard[row][col] = FLAG_CELL){
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if (hiddenGameBoard[row][col] == FLAG_CELL)
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{
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hiddenGameBoard[row][col] = HIDDEN_CELL;
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}
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else{
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