flag_cell

master
thunic 2 years ago
parent 265ffebc22
commit 7eb1606c9b

@ -28,6 +28,7 @@ typedef struct {
#define BOMB_CELL -1
#define HIDDEN_CELL -2
#define NUMBER_CELL -3
#define FLAG_CELL -4
int** generateGameBoard(int size);
void placeBombs(int** gameBoard, int size, int numBombs);

@ -93,17 +93,17 @@ void displayGameBoardUART(int** gameBoard, int size) {
for (int i = 0; i < size; i++) {
offset += snprintf(buffer + offset, sizeof(buffer) - offset, "%2d ", i + 1); // Zeilennummer
for (int j = 0; j < size; j++) {
if (gameBoard[i][j] == '*') {
offset += snprintf(buffer + offset, sizeof(buffer) - offset, "* "); // Bombe
} else if (gameBoard[i][j] == '.') {
offset += snprintf(buffer + offset, sizeof(buffer) - offset, ". "); // Leerzelle
} else if (gameBoard[i][j] == '#') {
offset += snprintf(buffer + offset, sizeof(buffer) - offset, "# "); // Verdeckte Zelle
} else if (hiddengameBoard[i][j] == '?') {
offset += snprintf(buffer + offset, sizeof(buffer) - offset, "? "); // Fragezeichen (Flagge)
} else {
offset += snprintf(buffer + offset, sizeof(buffer) - offset, "%c ", gameBoard[i][j]); // Zahl
}
if (gameBoard[i][j] == BOMB_CELL) {
offset += snprintf(buffer + offset, sizeof(buffer) - offset, "* "); // Bombe
} else if (gameBoard[i][j] == EMPTY_CELL) {
offset += snprintf(buffer + offset, sizeof(buffer) - offset, ". "); // Leerzelle
} else if (gameBoard[i][j] == HIDDEN_CELL) {
offset += snprintf(buffer + offset, sizeof(buffer) - offset, "# "); // Verdeckte Zelle
} else if (gameBoard[i][j] == FLAG_CELL) {
offset += snprintf(buffer + offset, sizeof(buffer) - offset, "? "); // Verdeckte Zelle
} else {
offset += snprintf(buffer + offset, sizeof(buffer) - offset, "%d ", gameBoard[i][j]); // Zahl
}
}
offset += snprintf(buffer + offset, sizeof(buffer) - offset, "\r\n");
}
@ -200,10 +200,10 @@ int** revealCell(int** gameBoard, int** hiddenGameBoard, int size, int row, int
}
void setFlag(int** hiddenGameBoard, int row, int col) {
if (hiddenGameBoard[row][col] = '?'){
hiddenGameBoard[row][col] = '#';
if (hiddenGameBoard[row][col] = FLAG_CELL){
hiddenGameBoard[row][col] = HIDDEN_CELL;
}
else{
hiddenGameBoard[row][col] = '?';
hiddenGameBoard[row][col] = FLAG_CELL;
}
}

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